Do you check your cell phone after you’ve gone to bed? If so, you’re not alone. A new poll in the United Kingdom found that 45% of young people, ages 11 to 18 check their phone at night and one in 10 of them check it at least 10 times a night. About 94% of […]
Reduce Digital Media Addiction with Pet Therapy
A furry puppy or a soft kitten: can pet therapy help combat the modern day effects of technology addiction? The tech culture has completely permeated how we live life today and it’s integrated in how our children learn and process information. Our kids are being exposed to technology at young ages and if overused, their […]
Speech delay and autistic symptoms are reduced when digital media is removed
Speech therapists and autism interventionists are discovering that removal of digital media from young children with speech delay or autistic symptoms changes their developmental trajectory. Bottom line up front is that digital media exposure too early in kids damages language development and may even cause autistic symptoms.
Successful people move forward, in failure and success. Go live out your dream and make your ideas into reality! For us who suffer from an “addictive personality”, which I refer to as the “go-getter trait” when discussing this with my medical colleagues. The “addictive personality”/”go-getter” trait run about 1 in 11 people. I truly believe […]
Does your child pick candy over veggies?! Beware giving them digital devices too early.
Cris Rowan, Pediatric Occupational Therapist, published an article titled: “Ten reasons why handheld devices should be banned for children under the age of 12” http://movingtolearn.ca/2014/ten-reasons-why-hand-held-devices-should-be-banned-for-children-under-the-age-of-12/ She received a lot of push-back. Here is my response: The problem lies in children who cannot make wise decisions due to the fact that their frontal lobes are not […]
The Entertainment Software Rating Board (ESRB) ratings are designed to provide concise and impartial information about the content in computer and video games so consumers, especially parents, can make an informed purchase decision. ESRB ratings have two equal parts: rating symbols suggest age appropriateness for the game and content descriptors indicate elements in a game that may have triggered […]